<?xml version="1.0" encoding="UTF-8"?>
<!--RSS generated by Flaimo.com RSS Builder [2010-01-06 10:41:32]-->
<rss version="2.0"><channel><docs>http://ramzis1993.mylivepage.com</docs><link>http://ramzis1993.mylivepage.com</link><description>KniFFer loxas :: MyLivePage</description><title>KniFFer loxas</title><image><title>KniFFer loxas</title><url>http://avatar076.mylivepage.com/chunk76/1513572/3.jpg</url><link>http://ramzis1993.mylivepage.com</link><description>KniFFer loxas :: MyLivePage</description></image><category>Žaidimai</category><ttl>60</ttl><item><title>cliph.cfg</title><link>http://ramzis1993.mylivepage.com/forum/1279/924/cliph.cfg</link><description>&lt;hr/&gt;&lt;p&gt;kadangi sitas cfg lb  retas  ir lb geras exec.cfg jame sudeta wiskas kadangi pats kuriau !! &lt;br /&gt;&#13;
unbindall&lt;br /&gt;&#13;
cl_crosshair_color "500 500 500" &lt;br /&gt;&#13;
bind "TAB" "+showscores"&lt;br /&gt;&#13;
bind "ENTER" "+attack"&lt;br /&gt;&#13;
bind "ESCAPE" "cancelselect"&lt;br /&gt;&#13;
bind "SPACE" "+jump"&lt;br /&gt;&#13;
bind "'" "+moveup"&lt;br /&gt;&#13;
bind "+" "sizeup"&lt;br /&gt;&#13;
bind "," "buyammo1"&lt;br /&gt;&#13;
bind "-" "rebuy"&lt;br /&gt;&#13;
bind "." "buyammo2"&lt;br /&gt;&#13;
bind "/" "+movedown"&lt;br /&gt;&#13;
bind "0" "slot10"&lt;br /&gt;&#13;
bind "1" "slot1"&lt;br /&gt;&#13;
bind "2" "slot2"&lt;br /&gt;&#13;
bind "3" "slot3"&lt;br /&gt;&#13;
bind "4" "slot4"&lt;br /&gt;&#13;
bind "5" "slot5"&lt;br /&gt;&#13;
bind "6" "slot6"&lt;br /&gt;&#13;
bind "7" "slot7"&lt;br /&gt;&#13;
bind "8" "slot8"&lt;br /&gt;&#13;
bind "9" "slot9"&lt;br /&gt;&#13;
bind ";" "+mlook"&lt;br /&gt;&#13;
bind "=" "podbotmenu"&lt;br /&gt;&#13;
bind "[" "invprev"&lt;br /&gt;&#13;
bind "]" "invnext"&lt;br /&gt;&#13;
bind "`" "toggleconsole"&lt;br /&gt;&#13;
bind "a" "+moveleft"&lt;br /&gt;&#13;
bind "b" "buy"&lt;br /&gt;&#13;
bind "c" "radio3"&lt;br /&gt;&#13;
bind "d" "+moveright"&lt;br /&gt;&#13;
bind "e" "+use"&lt;br /&gt;&#13;
bind "f" "impulse 100"&lt;br /&gt;&#13;
bind "g" "drop"&lt;br /&gt;&#13;
bind "i" "showbriefing"&lt;br /&gt;&#13;
bind "\" "chooseteam"&lt;br /&gt;&#13;
bind "n" "nightvision"&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
bind "q" "lastinv"&lt;br /&gt;&#13;
bind "r" "+reload"&lt;br /&gt;&#13;
bind "s" "+back"&lt;br /&gt;&#13;
bind "t" "impulse 201"&lt;br /&gt;&#13;
bind "u" "messagemode2"&lt;br /&gt;&#13;
bind "v" "+voicerecord"&lt;br /&gt;&#13;
bind "w" "+forward"&lt;br /&gt;&#13;
bind "x" "radio2"&lt;br /&gt;&#13;
bind "y" "messagemode"&lt;br /&gt;&#13;
bind "z" "radio1"&lt;br /&gt;&#13;
bind "%" "toggleconsole"&lt;br /&gt;&#13;
bind "UPARROW" "+forward"&lt;br /&gt;&#13;
bind "DOWNARROW" "+back"&lt;br /&gt;&#13;
bind "LEFTARROW" "+left"&lt;br /&gt;&#13;
bind "RIGHTARROW" "+right"&lt;br /&gt;&#13;
bind "ALT" "+strafe"&lt;br /&gt;&#13;
bind "CTRL" "+duck"&lt;br /&gt;&#13;
bind "SHIFT" "+speed"&lt;br /&gt;&#13;
bind "F1" "exec cLiph.cfg"&lt;br /&gt;&#13;
bind "F5" "aS Naudoju cLiph.cfg"&lt;br /&gt;&#13;
bind "F6" "buyammo2"&lt;br /&gt;&#13;
bind "F7" "buyammo1"&lt;br /&gt;&#13;
bind "" "quit"&lt;br /&gt;&#13;
bind "INS" "+klook"&lt;br /&gt;&#13;
bind "PGDN" "+lookdown"&lt;br /&gt;&#13;
bind "PGUP" "+lookup"&lt;br /&gt;&#13;
bind "MWHEELDOWN" "+jump"&lt;br /&gt;&#13;
bind "MWHEELUP" "+duck"&lt;br /&gt;&#13;
bind "MOUSE1" "+attack"&lt;br /&gt;&#13;
bind "MOUSE2" "+attack2"&lt;br /&gt;&#13;
bind "PAUSE" "pause"&lt;br /&gt;&#13;
bind "end" "r_drawviewmodel 0"&lt;br /&gt;&#13;
bind "end" "r_drawviewmodel 1"&lt;br /&gt;&#13;
bind "F9" "retry"&lt;br /&gt;&#13;
voice_scale "0.640000"&lt;br /&gt;&#13;
voice_enable "1"&lt;br /&gt;&#13;
voice_forcemicrecord "0.000000"&lt;br /&gt;&#13;
console "1"&lt;br /&gt;&#13;
fps_max "201"&lt;br /&gt;&#13;
fps_modem "1"&lt;br /&gt;&#13;
crosshair "1.000000"&lt;br /&gt;&#13;
gamma "3.000000"&lt;br /&gt;&#13;
brightness "1.000000"&lt;br /&gt;&#13;
con_color "999 999 22"&lt;br /&gt;&#13;
net_graph "4"&lt;br /&gt;&#13;
net_scale "10"&lt;br /&gt;&#13;
net_graphpos "1"&lt;br /&gt;&#13;
sv_voiceenable "1"&lt;br /&gt;&#13;
sv_aim "0"&lt;br /&gt;&#13;
hpk_maxsize "0"&lt;br /&gt;&#13;
viewsize "110.000000"&lt;br /&gt;&#13;
ati_subdiv "2.0"&lt;br /&gt;&#13;
ati_npatch "1.0"&lt;br /&gt;&#13;
r_bmodelhighfrac "5"&lt;br /&gt;&#13;
mp_decals "0.000000"&lt;br /&gt;&#13;
gl_dither "1"&lt;br /&gt;&#13;
gl_polyoffset "0.1"&lt;br /&gt;&#13;
gl_overbright "1"&lt;br /&gt;&#13;
gl_flipmatrix "0"&lt;br /&gt;&#13;
gl_monolights "0"&lt;br /&gt;&#13;
s_rolloff "10"&lt;br /&gt;&#13;
s_doppler "0.0"&lt;br /&gt;&#13;
s_distance "60"&lt;br /&gt;&#13;
s_automin_distance "2"&lt;br /&gt;&#13;
s_automax_distance "30"&lt;br /&gt;&#13;
s_min_distance "5"&lt;br /&gt;&#13;
s_max_distance "1000"&lt;br /&gt;&#13;
s_leafnum "0"&lt;br /&gt;&#13;
s_refgain "0.4"&lt;br /&gt;&#13;
s_refdelay "4"&lt;br /&gt;&#13;
s_polykeep "1000000000"&lt;br /&gt;&#13;
s_polysize "10000000"&lt;br /&gt;&#13;
s_numpolys "200"&lt;br /&gt;&#13;
s_bloat "2.0"&lt;br /&gt;&#13;
s_verbwet "0.25"&lt;br /&gt;&#13;
s_a3d "1"&lt;br /&gt;&#13;
s_eax "1"&lt;br /&gt;&#13;
volume "1.000000"&lt;br /&gt;&#13;
suitvolume "0.000000"&lt;br /&gt;&#13;
hisound "1.000000"&lt;br /&gt;&#13;
bgmvolume "1.000000"&lt;br /&gt;&#13;
MP3Volume "1.000000"&lt;br /&gt;&#13;
_snd_mixahead "0.1"&lt;br /&gt;&#13;
name cLiph&lt;br /&gt;&#13;
team ""&lt;br /&gt;&#13;
model "cLiph"&lt;br /&gt;&#13;
skin ""&lt;br /&gt;&#13;
topcolor "500"&lt;br /&gt;&#13;
bottomcolor "100"&lt;br /&gt;&#13;
rate "3500.000000"&lt;br /&gt;&#13;
cl_updaterate "20"&lt;br /&gt;&#13;
cl_lw "1"&lt;br /&gt;&#13;
cl_lc "1"&lt;br /&gt;&#13;
cl_dlmax "128"&lt;br /&gt;&#13;
cl_himodels "0.000000"&lt;br /&gt;&#13;
cl_idealpitchscale "0.8"&lt;br /&gt;&#13;
cl_timeout "999999"&lt;br /&gt;&#13;
cl_cmdbackup "2"&lt;br /&gt;&#13;
cl_download_ingame "1"&lt;br /&gt;&#13;
cl_allowdownload "1"&lt;br /&gt;&#13;
cl_allowupload "1"&lt;br /&gt;&#13;
cl_cmdrate "30"&lt;br /&gt;&#13;
lookstrafe "0.000000"&lt;br /&gt;&#13;
lookspring "0.000000"&lt;br /&gt;&#13;
cl_forwardspeed "999"&lt;br /&gt;&#13;
cl_backspeed "999"&lt;br /&gt;&#13;
cl_vsmoothing "0.05"&lt;br /&gt;&#13;
m_pitch "0.022"&lt;br /&gt;&#13;
m_yaw "0.022"&lt;br /&gt;&#13;
m_forward "1"&lt;br /&gt;&#13;
m_side "0.8"&lt;br /&gt;&#13;
m_filter "1.000000"&lt;br /&gt;&#13;
sensitivity "1.000000"&lt;br /&gt;&#13;
joystick "0.000000"&lt;br /&gt;&#13;
hud_takesshots "1"&lt;br /&gt;&#13;
fastsprites "0"&lt;br /&gt;&#13;
cl_corpsestay "0"&lt;br /&gt;&#13;
_cl_autowepswitch "1"&lt;br /&gt;&#13;
hud_capturemouse "0"&lt;br /&gt;&#13;
hud_draw "1"&lt;br /&gt;&#13;
cl_righthand "1"&lt;br /&gt;&#13;
cl_minmodels "0"&lt;br /&gt;&#13;
cl_dynamiccrosshair "0"&lt;br /&gt;&#13;
hud_fastswitch "1"&lt;br /&gt;&#13;
hud_centerid "0"&lt;br /&gt;&#13;
voice_modenable "1"&lt;br /&gt;&#13;
hud_classautokill "1"&lt;br /&gt;&#13;
+mlook&lt;br /&gt;&#13;
+jlook&lt;br /&gt;&#13;
cl_bobcycle 0&lt;br /&gt;&#13;
cl_sidespeed 999&lt;br /&gt;&#13;
graphheight 560&lt;br /&gt;&#13;
gl_spriteblend 0&lt;br /&gt;&#13;
cl_yawspeed 10000&lt;br /&gt;&#13;
cl_pitchspeed 10000&lt;br /&gt;&#13;
scr_conspeed 1000000000000000000000&lt;br /&gt;&#13;
developer 1&lt;br /&gt;&#13;
"mp_timelimit" "0.000000"&lt;br /&gt;&#13;
"mp_winlimit" "0.000000"&lt;br /&gt;&#13;
"mp_maxrounds" "0.000000"&lt;br /&gt;&#13;
"mp_roundtime" "5.000000"&lt;br /&gt;&#13;
"mp_freezetime" "0.000000"&lt;br /&gt;&#13;
"mp_buytime" "1.500000"&lt;br /&gt;&#13;
"mp_startmoney" "800.000000"&lt;br /&gt;&#13;
"mp_footsteps" "1"&lt;br /&gt;&#13;
"mp_forcecamera" "0"&lt;br /&gt;&#13;
"mp_fadetoblack" "0"&lt;br /&gt;&#13;
"mp_friendlyfire" "-"&lt;br /&gt;&#13;
"mp_tkpunish" "1"&lt;br /&gt;&#13;
"mp_autokick" "1"&lt;br /&gt;&#13;
"mp_hostagepenalty" "5.000000"&lt;br /&gt;&#13;
"mp_flashlight" "1"&lt;br /&gt;&#13;
alias "wai" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"&lt;br /&gt;&#13;
alias "clo" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"&lt;br /&gt;&#13;
alias "deagle" "buy; menuselect 1; menuselect 3;"&lt;br /&gt;&#13;
alias "mp5" "buy; menuselect 3; menuselect 1;"&lt;br /&gt;&#13;
alias "colt" "buy; menuselect 4; menuselect 3;"&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 50;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"&lt;br /&gt;&#13;
//&lt;br /&gt;&#13;
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 60;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"&lt;br /&gt;&#13;
//&lt;br /&gt;&#13;
lan2&lt;br /&gt;&#13;
ex_maxerrordistance "64"&lt;br /&gt;&#13;
ex_correct "0"&lt;br /&gt;&#13;
ex_diminishextrap "0"&lt;br /&gt;&#13;
ex_maxaccel "2000"&lt;br /&gt;&#13;
ex_maxspeed "750"&lt;br /&gt;&#13;
ex_minvelocity "0"&lt;br /&gt;&#13;
cl_lc "1"&lt;br /&gt;&#13;
cl_lw "1" &lt;br /&gt;&#13;
cl_nosmooth "0"&lt;br /&gt;&#13;
cl_vsmoothing "0.05" &lt;br /&gt;&#13;
cl_smoothtime "0.1"&lt;br /&gt;&#13;
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag&lt;br /&gt;&#13;
cl_nopred "0" //enable client-side prediction (1 may increase lag)&lt;br /&gt;&#13;
cl_rightland "1"&lt;br /&gt;&#13;
// ________ &lt;br /&gt;&#13;
//----( Other )---&gt;&lt;br /&gt;&#13;
// ?????????&lt;br /&gt;&#13;
adjust_crosshair&lt;br /&gt;&#13;
adjust_crosshair&lt;br /&gt;&#13;
adjust_crosshair&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
brightness "10"&lt;br /&gt;&#13;
gamma "10"&lt;br /&gt;&#13;
max_smokepuffs "0"&lt;br /&gt;&#13;
console "1"&lt;br /&gt;&#13;
crosshair "1"&lt;br /&gt;&#13;
fastsprites "0"&lt;br /&gt;&#13;
default_fov "90"&lt;br /&gt;&#13;
graphheight "150" &lt;br /&gt;&#13;
hpk_maxsize "5"&lt;br /&gt;&#13;
hud_centerid "1"&lt;br /&gt;&#13;
hud_takesshots "0"&lt;br /&gt;&#13;
hud_capturemouse "1"&lt;br /&gt;&#13;
hud_draw "1"&lt;br /&gt;&#13;
hud_classautokill "1"&lt;br /&gt;&#13;
joystick "0.000000"&lt;br /&gt;&#13;
lookspring "0.000000"&lt;br /&gt;&#13;
lookstrafe "0.000000"&lt;br /&gt;&#13;
net_graphwidth "150" &lt;br /&gt;&#13;
net_scale "1" &lt;br /&gt;&#13;
net_graph "3"&lt;br /&gt;&#13;
setinfo "_dm" "0"&lt;br /&gt;&#13;
setinfo "_vgui_menus" "0"&lt;br /&gt;&#13;
setinfo "_ah" "0"&lt;br /&gt;&#13;
sv_aim "0"&lt;br /&gt;&#13;
viewsize "120.000000"&lt;br /&gt;&#13;
fps_max "100" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag&lt;br /&gt;&#13;
fps_modem "0"&lt;br /&gt;&#13;
net_graphpos "1" //Position des Netgraphs &lt;br /&gt;&#13;
precache "0" //enable pre-loading of all needed files at map start&lt;br /&gt;&#13;
setinfo "s" "0"&lt;br /&gt;&#13;
setinfo "lefthand" "0"&lt;br /&gt;&#13;
ati_subdiv "2"&lt;br /&gt;&#13;
ati_npatch "0"&lt;br /&gt;&#13;
topcolor "30"&lt;br /&gt;&#13;
bottomcolor "6"&lt;br /&gt;&#13;
+mlook&lt;br /&gt;&#13;
+jlook&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
// tack_time&gt;   &lt;br /&gt;&#13;
// flags are:&lt;br /&gt;&#13;
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
ak47 1 10 1 0 0.05 0 &lt;br /&gt;&#13;
ak47 2 20 0.25 0.35 0.05 0 &lt;br /&gt;&#13;
ak47 3 50 0.15 0.45 0.05 4&lt;br /&gt;&#13;
ak47 4 999 0.07 0.4 0.05 52 &lt;br /&gt;&#13;
aug 1 30 1 0 0.05 0 &lt;br /&gt;&#13;
aug 2 60 0.25 0.35 0.05 0 &lt;br /&gt;&#13;
aug 3 110 0.15 0.45 0.05 4 &lt;br /&gt;&#13;
aug 4 999 0.05 0.43 0.2 12 &lt;br /&gt;&#13;
awp 1 3 1 0 0.02 0 &lt;br /&gt;&#13;
awp 2 5 1 0 0.04 16 &lt;br /&gt;&#13;
awp 3 999 1 0 0.45 28 &lt;br /&gt;&#13;
c4 1 999 1 0 0 2 &lt;br /&gt;&#13;
deagle 1 999 0.01 0.01 0.02 0&lt;br /&gt;&#13;
elite 1 15 0.01 0.01 0.02 0 &lt;br /&gt;&#13;
elite 2 999 0.07 0.15 0.05 0&lt;br /&gt;&#13;
fiveseven 1 999 0.01 0.01 0.02 0&lt;br /&gt;&#13;
flashbang 1 999 1 0 0 2&lt;br /&gt;&#13;
g3sg1 1 3 1 0 0.02 0&lt;br /&gt;&#13;
g3sg1 2 5 1 0 0.02 16&lt;br /&gt;&#13;
g3sg1 3 120 1 0 0.05 60&lt;br /&gt;&#13;
g3sg1 4 999 0.05 0.4 0.05 60&lt;br /&gt;&#13;
glock18 1 999 0.01 0.01 0.02 0&lt;br /&gt;&#13;
hegrenade 1 999 1 0 0 2&lt;br /&gt;&#13;
knife 1 3 1 0 0 0&lt;br /&gt;&#13;
knife 2 999 1 0 0.1 2&lt;br /&gt;&#13;
m249 1 45 1 0 0.05 0&lt;br /&gt;&#13;
m249 2 999 0.05 0.5 0.05 4&lt;br /&gt;&#13;
m3 1 999 1 0 0.2 0&lt;br /&gt;&#13;
m4a1 1 10 1 0 0.05 0&lt;br /&gt;&#13;
m4a1 2 20 0.25 0.35 0.05 0&lt;br /&gt;&#13;
m4a1 3 80 0.15 0.45 0.05 0&lt;br /&gt;&#13;
m4a1 4 999 0.07 0.4 0.05 4&lt;br /&gt;&#13;
mac10 1 40 1 0 0.05 0&lt;br /&gt;&#13;
mac10 2 120 0.35 0.25 0.04 0&lt;br /&gt;&#13;
mac10 3 999 0.11 0.25 0.05 4&lt;br /&gt;&#13;
mp5 1 40 1 0 0.05 0&lt;br /&gt;&#13;
mp5 2 120 0.45 0.25 0.05 0&lt;br /&gt;&#13;
mp5 3 999 0.11 0.25 0.05 4&lt;br /&gt;&#13;
p228 1 999 0.01 0.01 0.02 0&lt;br /&gt;&#13;
p90 1 20 1 0 0.05 0&lt;br /&gt;&#13;
p90 2 120 0.1 0.25 0.05 0&lt;br /&gt;&#13;
p90 3 999 0.11 0.25 0.05 4&lt;br /&gt;&#13;
scout 1 3 1 0 0.02 0 &lt;br /&gt;&#13;
scout 2 5 1 0 0.04 16 &lt;br /&gt;&#13;
scout 3 999 1 0 0.45 28 &lt;br /&gt;&#13;
sg550 1 3 1 0 0.02 0&lt;br /&gt;&#13;
sg550 2 30 1 0 0.04 16&lt;br /&gt;&#13;
sg550 3 999 0.3 0.1 0.05 60&lt;br /&gt;&#13;
sg552 1 30 1 0 0.05 0&lt;br /&gt;&#13;
sg552 2 60 0.25 0.35 0.05 0&lt;br /&gt;&#13;
sg552 3 110 0.15 0.45 0.05 8&lt;br /&gt;&#13;
sg552 4 999 0.05 0.43 0.2 12&lt;br /&gt;&#13;
smokegrenade 1 999 1 0 0 2&lt;br /&gt;&#13;
tmp 1 20 1 0 0 0&lt;br /&gt;&#13;
tmp 2 100 0.3 0.3 0.02 0&lt;br /&gt;&#13;
tmp 3 999 0.1 0.3 0.05 4&lt;br /&gt;&#13;
ump45 1 40 1 0 0.05 0&lt;br /&gt;&#13;
ump45 2 120 0.45 0.25 0.05 0&lt;br /&gt;&#13;
ump45 3 999 0.11 0.25 0.05 4&lt;br /&gt;&#13;
usp 1 999 0.01 0.01 0.02 0&lt;br /&gt;&#13;
xm1014 1 999 1 0 0.2 0&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
// syntax of avadd :&lt;br /&gt;&#13;
// first param -&gt; 0=stand, 1=duck&lt;br /&gt;&#13;
// second param -&gt; height&lt;br /&gt;&#13;
// third param -&gt; forward&lt;br /&gt;&#13;
// last param -&gt; right&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
// randomized aiming&lt;br /&gt;&#13;
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"&lt;br /&gt;&#13;
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"&lt;br /&gt;&#13;
humaim0&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
// smooth aiming&lt;br /&gt;&#13;
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"&lt;br /&gt;&#13;
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"&lt;br /&gt;&#13;
smooth0&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
// xqz2 style &lt;br /&gt;&#13;
alias +doaim "aim 1"&lt;br /&gt;&#13;
alias -doaim "aim 0"&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
// temporary aim thru wall&lt;br /&gt;&#13;
alias +thru "aimthru 1"&lt;br /&gt;&#13;
alias -thru "aimthru 0"&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
// hlh style &lt;br /&gt;&#13;
alias +doshoot "aim 1;#wait;#+attack"&lt;br /&gt;&#13;
alias -doshoot "#-attack; aim 1"&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
// CSG STYLE//&lt;br /&gt;&#13;
"alias +csgaim "aim 1;#+attack;aim 1"&lt;br /&gt;&#13;
alias -csgaim "#wait;#-attack"&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
//----( Client )---&gt;&lt;br /&gt;&#13;
// ????????&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
cl_allowdownload "1" //enable download of maps, models, and decals on joining a server &lt;br /&gt;&#13;
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server&lt;br /&gt;&#13;
cl_backspeed "9999"&lt;br /&gt;&#13;
cl_bob "0"&lt;br /&gt;&#13;
cl_bobcycle "1"&lt;br /&gt;&#13;
cl_bobup "0"&lt;br /&gt;&#13;
cl_download_ingame "1" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only) &lt;br /&gt;&#13;
cl_fixtimerate "999999" //sets the fixed time rate &lt;br /&gt;&#13;
cl_forwardspeed "9999"&lt;br /&gt;&#13;
cl_sidespeed "9999"&lt;br /&gt;&#13;
cl_himodels "1" //enable high quality player models&lt;br /&gt;&#13;
cl_idealpitchscale "0.8"&lt;br /&gt;&#13;
cl_movespeedkey "0.52"&lt;br /&gt;&#13;
cl_observercrosshair "1"&lt;br /&gt;&#13;
cl_pitchdown "89"&lt;br /&gt;&#13;
cl_pitchspeed "225"&lt;br /&gt;&#13;
cl_pitchup "89"&lt;br /&gt;&#13;
cl_showfps "1"&lt;br /&gt;&#13;
cl_solid_players "0"&lt;br /&gt;&#13;
cl_timeout "9999"&lt;br /&gt;&#13;
cl_righthand "1"&lt;br /&gt;&#13;
cl_minmodels "0"&lt;br /&gt;&#13;
cl_corpsestay "600.000000"&lt;br /&gt;&#13;
cl_dynamiccrosshair "0"&lt;br /&gt;&#13;
_cl_autowepswitch "1"&lt;br /&gt;&#13;
cl_yawspeed "9999"&lt;br /&gt;&#13;
sv_maxspeed "400"&lt;br /&gt;&#13;
// _______&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
//-YsfDmRz-&lt;br /&gt;&#13;
//Bunny Hop Scripti&lt;br /&gt;&#13;
alias +b "alias _special jump;jump"&lt;br /&gt;&#13;
alias -b "alias _special"&lt;br /&gt;&#13;
alias jump "+jump;wait;-jump;wait;special"&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
//=================Grafik ayarlar?===================&lt;br /&gt;&#13;
gl_affinemodels "0"&lt;br /&gt;&#13;
gl_dither "1"&lt;br /&gt;&#13;
gl_d3dflip "0"&lt;br /&gt;&#13;
gl_polyoffset "0.1"&lt;br /&gt;&#13;
gl_overbright "0"&lt;br /&gt;&#13;
gl_flipmatrix "0"&lt;br /&gt;&#13;
gl_keeptjunctions "0"&lt;br /&gt;&#13;
gl_lightholes "0"&lt;br /&gt;&#13;
gl_monolights "0"&lt;br /&gt;&#13;
gl_palette_tex "0"&lt;br /&gt;&#13;
gl_max_size "128" //goruntu kalitesinin artmas?n? istiyorsan?z bu degeri 256 yap?n?z ama fps duser!!&lt;br /&gt;&#13;
gl_alphamin "0.25"&lt;br /&gt;&#13;
gl_cull "1"&lt;br /&gt;&#13;
gl_picmip "1"&lt;br /&gt;&#13;
gl_playermip "20"&lt;br /&gt;&#13;
gl_round_down "99"&lt;br /&gt;&#13;
gl_spriteblend "1"&lt;br /&gt;&#13;
gl_ztrick "0" //ekran kart?n?z voodoo ise bu degeri 1 yap?n?z!!&lt;br /&gt;&#13;
gl_wateramp "0"&lt;br /&gt;&#13;
gl_clear "1"&lt;br /&gt;&#13;
lightgamma "2"&lt;br /&gt;&#13;
texgamma "0.01"&lt;br /&gt;&#13;
r_mirroralpha "0"&lt;br /&gt;&#13;
r_wateralpha "0"&lt;br /&gt;&#13;
r_drawentities "1"&lt;br /&gt;&#13;
r_decals "0"&lt;br /&gt;&#13;
r_dynamic "0"&lt;br /&gt;&#13;
r_lightmap "0"&lt;br /&gt;&#13;
r_mmx "1"&lt;br /&gt;&#13;
r_bmodelhighfrac "0"&lt;br /&gt;&#13;
r_traceglow "0"&lt;br /&gt;&#13;
r_bmodelinterp "0"&lt;br /&gt;&#13;
r_glowshellfreq "0"&lt;br /&gt;&#13;
max_shells "0"&lt;br /&gt;&#13;
max_smokepuffs "0"&lt;br /&gt;&#13;
violence_ablood "1"&lt;br /&gt;&#13;
violence_agibs "0"&lt;br /&gt;&#13;
violence_hblood "0"&lt;br /&gt;&#13;
violence_hgibs "0"&lt;br /&gt;&#13;
cl_himodels "0"&lt;br /&gt;&#13;
cl_solid_players "1"&lt;br /&gt;&#13;
mp_decals "0"&lt;br /&gt;&#13;
fps_max "100.0"&lt;br /&gt;&#13;
gunsmoke "0"&lt;br /&gt;&#13;
alias +jump_2 "alias _special j_bhop; j_start"&lt;br /&gt;&#13;
alias -jump_2 "alias _special j_stop"&lt;br /&gt;&#13;
alias j_bhop "+jump;wait;-jump;wait;j_start"&lt;br /&gt;&#13;
alias j_start "special"&lt;br /&gt;&#13;
alias j_stop " "&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
bind "space" "+jump_2"&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;&lt;br /&gt;&#13;
alias "-silentdefuse" "-use";&lt;br /&gt;&#13;
bind "i" "+silentdefuse";&lt;br /&gt;&#13;
alias d1 "developer 1" &lt;br /&gt;&#13;
alias d0 "developer 0" &lt;br /&gt;&#13;
alias +awpsw "+attack; wait; -attack; wait; slot3; wait; -attack; wait; slot1" &lt;br /&gt;&#13;
alias -awpsw "-attack" alias awptog "exec awp.cfg; d1; echo *OWNAGE ON*; d0; wait; bind mouse3 togawp" &lt;br /&gt;&#13;
alias togawp "exec normfire.cfg; d1; echo *NORMAL FIRE*; d0; wait; bind mouse3 awptog" &lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
tada sukuriame dar viena faila awp.cfg ir jame parasome: &lt;br /&gt;&#13;
&lt;br /&gt;&#13;
alias normfire "exec normfire.cfg" &lt;br /&gt;&#13;
&lt;br /&gt;&#13;
bind "mouse1" "+awpsw" &lt;br /&gt;&#13;
bind "1" "slot1; exec awp.cfg" &lt;br /&gt;&#13;
bind "2" "slot2; normfire" &lt;br /&gt;&#13;
bind "3" "slot3; normfire" &lt;br /&gt;&#13;
bind "4" "slot4; normfire" &lt;br /&gt;&#13;
bind "mouse3" "awptog" &lt;br /&gt;&#13;
bind "mwheelup" "slot2; normfire" &lt;br /&gt;&#13;
bind "mwheeldown" "slot2; normfire" &lt;br /&gt;&#13;
&lt;br /&gt;&#13;
po sito sukuriame trecia faila normfire.cfg ir irasome: &lt;br /&gt;&#13;
&lt;br /&gt;&#13;
bind "mouse1" "+attack" &lt;br /&gt;&#13;
bind "1" "slot1; exec awp.cfg" &lt;br /&gt;&#13;
bind "2" "slot2" &lt;br /&gt;&#13;
bind "3" "slot3" &lt;br /&gt;&#13;
bind "4" "slot4" &lt;br /&gt;&#13;
bind "mwheelup" "lastinv" //(or whatever) &lt;br /&gt;&#13;
bind "mwheeldown" "lastinv" &lt;br /&gt;&#13;
bind "mouse3" "exec awp.cfg; d1; echo *AWP ON*; d0" &lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
po viso sito config.cfg papkeje uzbindinam mouse3 mygtuka: &lt;br /&gt;&#13;
&lt;br /&gt;&#13;
bind "mouse3" "exec awp.cfg; d1; echo *AWP ON*; d0"&lt;br /&gt;&#13;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;</description><category>exec cliph.cfg</category><pubDate>21 Jan 09 15:08:25 GMT</pubDate><guid>http://ramzis1993.mylivepage.com/forum/1279/924/cliph.cfg</guid></item></channel></rss>
